Sep 21, 2009, 06:19 AM // 06:19
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#21
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Krytan Explorer
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Quote:
Originally Posted by Copenhagen Master
LOL dumb ... just dumb how about just adding monsters with skills that strip the SF it will stop all SC, nerfing the cons? RETARDED!!! OR better yet LEARN HOW TO FARM WITHOUT USING SF, 600 or 55!
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Yes!
Let's change the game around a broken skill instead of fixing a broken skill.
A+ solution imo
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Sep 21, 2009, 06:23 AM // 06:23
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#22
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Lion's Arch Merchant
Join Date: Dec 2007
Location: USA [GMT -5]
Guild: State of the Nolani [gusy]
Profession: A/
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Quote:
Originally Posted by Siirius Black
I think that's the reason people ask to nerf the SC. It does not matter if its UW or FOW. They just want the extra money for the ectos, etc.
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QFT. Many of the people screaming for SC nerf are have stockpiled on ectos are are hoping for a mechanic to jump up the rate so they can sell sell sell.
Ironically some of these people are SCers themselves.
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Sep 21, 2009, 06:35 AM // 06:35
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#23
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Wilds Pathfinder
Join Date: Sep 2005
Profession: Mo/E
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Quote:
Originally Posted by wilebill
Cons contribute to the economy. Nerfing skills is just bad practice.
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I'd say, I'm making a fortune off feathers nowadays
Quote:
Originally Posted by Espadon
Ironically some of these people are SCers themselves.
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Yes but they were doing it before the n00bs so thats ok
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Sep 21, 2009, 06:39 AM // 06:39
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#24
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by ElementalShadows
hey, you might as well kill 330 rits, 130 derv, 55necros, 330 ele's, oh why not all the farms cuz its IMPOSSIBLE. someone will always find a way to kill something by themselves repeated.
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I haven't used those builds, but I don't believe they can do as many areas (including elite) as well or at all. It won't be another way so wide spread if something was actually done...
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Sep 21, 2009, 07:18 AM // 07:18
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#25
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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They need to nerf SF, simply because it's OPed in PvE. What they also need to do is add in more ways to get party/alcohol and sweet tooth titles.
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Sep 21, 2009, 11:38 AM // 11:38
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#26
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by nanase ren
LOL nerfing Essence of Celerity is the most retarded thing i have heard then u mite as well remove sons from the game its self.
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Remove cons from the game? What a brilliant idea! I wonder why NO ONE thought of it sooner.
And only bad players need cons so...
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Sep 21, 2009, 12:04 PM // 12:04
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#27
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: wpg
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Removing cons bad idea.
Slowing down speed? How about a speed reduction like 75% slower movement while enchanted by Shadow Form?
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Sep 21, 2009, 12:05 PM // 12:05
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#28
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Krytan Explorer
Join Date: Sep 2006
Location: Budapest
Profession: E/
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Quote:
Originally Posted by nanase ren
LOL nerfing Essence of Celerity is the most retarded thing i have heard then u mite as well remove sons from the game its self.
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good idea seriously
remove all cons from the game
(this is not sarcasm)
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Sep 21, 2009, 12:06 PM // 12:06
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#29
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Yeah, instead of nerfing a completely retarded, stupidly designed, overpowered problem skill, lets just change/nerf everything around it to avoid the real problem (this applies to the "change UW!!11!", "change monster skill barz!!1!1!!1one" threads too.
OP's like this guy shouldn't even be allowed to post.
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Sep 21, 2009, 12:08 PM // 12:08
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#30
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Jungle Guide
Join Date: Oct 2007
Location: the beaster
Guild: the Gold Fish [GOLD]
Profession: W/
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just incase some people dont remember anet did make some changes to SC's in the past like the essance, SF changes, also they had a month of enchant removal in plaines.
there must be a good reason for these changes, so for once i am against any more major nerfs. i do the occasional SC once a week, if i have the time, but its nice not to really need to practice the farm to do it efficiently, so i like it, and know lots of PvP players who do as well.
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Sep 21, 2009, 12:12 PM // 12:12
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#31
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by killerbot3009
i am against any more major nerfs.
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I'm for it. Why they designed a complete immunity skill is beyond me; regardless of whether it could be made permanent or not.
Stupid, stupid design. Remove it from the game, and if bad players complain they can't farm anymore, remove them from the game too.
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Sep 21, 2009, 12:28 PM // 12:28
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#32
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Why not just make it so Shadow Form either stops spells or melee attacks, but not both?
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Sep 21, 2009, 02:35 PM // 14:35
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#33
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Lion's Arch Merchant
Join Date: Dec 2007
Location: USA [GMT -5]
Guild: State of the Nolani [gusy]
Profession: A/
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guiz wats up
Quote:
Originally Posted by Zahr Dalsk
Why not just make it so Shadow Form either stops spells or melee attacks, but not both?
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someone say Obsidian Flesh
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Sep 21, 2009, 06:35 PM // 18:35
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#34
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Grotto Attendant
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Hmmmm.....
Some people want to nerf SF but leave cons alone.
Some people want to nerf cons, but leave SF alone.
Let's split the difference:
"Shadow Form: Lose all consumable effects. For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health."
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Sep 21, 2009, 06:38 PM // 18:38
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#35
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Three quick solutions.
Nerf SF --> Best solution.
Remove cons --> Possible but will result in even more QQ than ^
Add Skills --> Worst solution, takes too much time for the devs.
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Sep 21, 2009, 06:41 PM // 18:41
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#36
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Frost Gate Guardian
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Quote:
Originally Posted by Chthon
Hmmmm.....
Some people want to nerf SF but leave cons alone.
Some people want to nerf cons, but leave SF alone.
Let's split the difference:
"Shadow Form: Lose all consumable effects. For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health."
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you know they'd all just go /ele in Speed Clears and dump the roles for other professions that can't do with /ele right? Or they'd just cons themselves to death forcing sc to become even more powerful through secondary Assassins.
The solution is simple - the only reason SF is held that high is because it does things fast - so, another damage nerf should be in order. Gets rid of speed clears, and permas are just as good as any other tank tbh.
Perma is going to be nerfed sometime in the future, because imagine if they stayed with the same meta for 4 years? THAT is truly a stale game. As ridiculous as it sounds, nerfs are needed much.
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Sep 21, 2009, 06:42 PM // 18:42
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#37
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Jungle Guide
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This is the fix:
For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health. This skill is disabled for 45 seconds.
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Sep 22, 2009, 05:25 AM // 05:25
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#38
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Krytan Explorer
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Quote:
Originally Posted by Yelling @ Cats
Yes!
Let's change the game around a broken skill instead of fixing a broken skill.
A+ solution imo
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The game was a game before SF ever existed so let's go back to that game and not worry about the broken skill.
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Sep 22, 2009, 06:25 AM // 06:25
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#39
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by ~ Dan ~
Stupid, stupid design. Remove it from the game, and if bad players complain they can't farm anymore, remove them from the game too.
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LoL. Very nicely done.
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Sep 22, 2009, 06:56 AM // 06:56
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#40
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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How about:
Elite Stance. For 10...20 seconds enchantments on you cannot be removed and you move 33% faster. 5r, 5e
Kills the entire invincibility mechanic but gives mobility and protection for crit agility. Don't talk about 30 sec recharge shadowsteps when discussing mobility.
Crap suggestion or not, my point is that skills shouldn't get smiter's booned.
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